Struct gfx::pso::resource::ShaderResource [] [src]

pub struct ShaderResource<T>(_, _);

Shader resource component (SRV). Typically is a view into some texture, but can also be a buffer. - init: &str = name of the resource - data: ShaderResourceView<T>

Trait Implementations

impl<'a, T> DataLink<'a> for ShaderResource<T>

type Init = &'a str

fn new() -> Self

fn is_active(&self) -> bool

impl<R: Resources, T> DataBind<R> for ShaderResource<T>

type Data = ShaderResourceView<R, T>

fn bind_to(&self, out: &mut RawDataSet<R>, data: &Self::Data, man: &mut Manager<R>)