Struct gfx::handle::ShaderResourceView
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pub struct ShaderResourceView<R, T> where R: Resources(_, _);
Type-safe Shader Resource View Handle
pub struct ShaderResourceView<R, T> where R: Resources(_, _);
Type-safe Shader Resource View Handle
impl<R, T> Typed for ShaderResourceView<R, T> where R: Resources
type Raw = RawShaderResourceView<R>
fn new(handle: RawShaderResourceView<R>) -> ShaderResourceView<R, T>
fn raw(&self) -> &RawShaderResourceView<R>
impl<R, T> PartialEq<ShaderResourceView<R, T>> for ShaderResourceView<R, T> where T: PartialEq<T>, R: Resources + PartialEq<R>
fn eq(&self, __arg_0: &ShaderResourceView<R, T>) -> bool
fn ne(&self, __arg_0: &ShaderResourceView<R, T>) -> bool
impl<R, T> Hash for ShaderResourceView<R, T> where R: Resources + Hash, T: Hash
impl<R, T> Debug for ShaderResourceView<R, T> where T: Debug, R: Resources + Debug
impl<R, T> Clone for ShaderResourceView<R, T> where T: Clone, R: Resources + Clone
fn clone(&self) -> ShaderResourceView<R, T>
fn clone_from(&mut self, source: &Self)