Struct gfx_core::handle::ShaderResourceView
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pub struct ShaderResourceView<R: Resources, T>(_, _);
Type-safe Shader Resource View Handle
pub struct ShaderResourceView<R: Resources, T>(_, _);
Type-safe Shader Resource View Handle
impl<R: Resources, T> Typed for ShaderResourceView<R, T>type Raw = RawShaderResourceView<R>fn new(handle: RawShaderResourceView<R>) -> ShaderResourceView<R, T>fn raw(&self) -> &RawShaderResourceView<R>impl<R: PartialEq + Resources, T: PartialEq> PartialEq for ShaderResourceView<R, T>fn eq(&self, __arg_0: &ShaderResourceView<R, T>) -> boolfn ne(&self, __arg_0: &ShaderResourceView<R, T>) -> boolimpl<R: Hash + Resources, T: Hash> Hash for ShaderResourceView<R, T>fn hash<__H: Hasher>(&self, __arg_0: &mut __H)fn hash_slice<H>(data: &[Self], state: &mut H) where H: Hasherimpl<R: Debug + Resources, T: Debug> Debug for ShaderResourceView<R, T>impl<R: Clone + Resources, T: Clone> Clone for ShaderResourceView<R, T>fn clone(&self) -> ShaderResourceView<R, T>fn clone_from(&mut self, source: &Self)