Struct gfx_core::handle::ShaderResourceView [] [src]

pub struct ShaderResourceView<R: Resources, T>(_, _);

Type-safe Shader Resource View Handle

Trait Implementations

impl<R: Resources, T> Typed for ShaderResourceView<R, T>

type Raw = RawShaderResourceView<R>

fn new(handle: RawShaderResourceView<R>) -> ShaderResourceView<R, T>

fn raw(&self) -> &RawShaderResourceView<R>

Derived Implementations

impl<R: PartialEq + Resources, T: PartialEq> PartialEq for ShaderResourceView<R, T>

fn eq(&self, __arg_0: &ShaderResourceView<R, T>) -> bool

fn ne(&self, __arg_0: &ShaderResourceView<R, T>) -> bool

impl<R: Hash + Resources, T: Hash> Hash for ShaderResourceView<R, T>

fn hash<__H: Hasher>(&self, __arg_0: &mut __H)

1.3.0fn hash_slice<H>(data: &[Self], state: &mut H) where H: Hasher

impl<R: Debug + Resources, T: Debug> Debug for ShaderResourceView<R, T>

fn fmt(&self, __arg_0: &mut Formatter) -> Result

impl<R: Clone + Resources, T: Clone> Clone for ShaderResourceView<R, T>

fn clone(&self) -> ShaderResourceView<R, T>

1.0.0fn clone_from(&mut self, source: &Self)