Struct gfx_core::handle::RawShaderResourceView
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[src]
pub struct RawShaderResourceView<R: Resources>(_, _);
Raw Shader Resource View Handle
pub struct RawShaderResourceView<R: Resources>(_, _);
Raw Shader Resource View Handle
impl<R: PartialEq + Resources> PartialEq for RawShaderResourceView<R> where R::ShaderResourceView: PartialEq
fn eq(&self, __arg_0: &RawShaderResourceView<R>) -> bool
fn ne(&self, __arg_0: &RawShaderResourceView<R>) -> bool
impl<R: Hash + Resources> Hash for RawShaderResourceView<R> where R::ShaderResourceView: Hash
fn hash<__H: Hasher>(&self, __arg_0: &mut __H)
fn hash_slice<H>(data: &[Self], state: &mut H) where H: Hasher
impl<R: Debug + Resources> Debug for RawShaderResourceView<R> where R::ShaderResourceView: Debug
impl<R: Clone + Resources> Clone for RawShaderResourceView<R> where R::ShaderResourceView: Clone
fn clone(&self) -> RawShaderResourceView<R>
fn clone_from(&mut self, source: &Self)