Struct gfx::pso::target::DepthTarget [] [src]

pub struct DepthTarget<T>(_);

Depth target component. - init: Depth = depth state - data: DepthStencilView<T>

Trait Implementations

impl<'a, T: DepthFormat> DataLink<'a> for DepthTarget<T>

type Init = Depth

fn new() -> Self

fn is_active(&self) -> bool

impl<R: Resources, T> DataBind<R> for DepthTarget<T>

type Data = DepthStencilView<R, T>

fn bind_to(&self, out: &mut RawDataSet<R>, data: &Self::Data, man: &mut Manager<R>)