Struct gfx::pso::target::DepthStencilTarget
[−]
[src]
pub struct DepthStencilTarget<T>(_);
Depth + stencil target component.
- init: (Depth = depth state, Stencil = stencil state)
- data: (DepthStencilView<T>, (front, back) = stencil reference values)