Struct gfx::pso::target::DepthStencilTarget [] [src]

pub struct DepthStencilTarget<T>(_);

Depth + stencil target component. - init: (Depth = depth state, Stencil = stencil state) - data: (DepthStencilView<T>, (front, back) = stencil reference values)

Trait Implementations

impl<'a, T: DepthStencilFormat> DataLink<'a> for DepthStencilTarget<T>

type Init = (Depth, Stencil)

fn new() -> Self

fn is_active(&self) -> bool

impl<R: Resources, T> DataBind<R> for DepthStencilTarget<T>

type Data = (DepthStencilView<R, T>, (Stencil, Stencil))

fn bind_to(&self, out: &mut RawDataSet<R>, data: &Self::Data, man: &mut Manager<R>)