Struct gfx::pso::target::DepthStencilTarget
[−]
[src]
pub struct DepthStencilTarget<T>(_);
Depth + stencil target component.
- init: (Depth
= depth state, Stencil
= stencil state)
- data: (DepthStencilView<T>
, (front, back)
= stencil reference values)