Struct gfx::pso::resource::UnorderedAccess [] [src]

pub struct UnorderedAccess<T>(_, _);

Unordered access component (UAV). A writable resource (texture/buffer) with no defined access order across simultaneously executing shaders. Supported on DX10 and higher. - init: &str = name of the resource - data: UnorderedAccessView<T>

Trait Implementations

impl<'a, T> DataLink<'a> for UnorderedAccess<T>

type Init = &'a str

fn new() -> Self

fn is_active(&self) -> bool

impl<R: Resources, T> DataBind<R> for UnorderedAccess<T>

type Data = UnorderedAccessView<R, T>

fn bind_to(&self, out: &mut RawDataSet<R>, data: &Self::Data, man: &mut Manager<R>)