Struct gfx::pso::resource::UnorderedAccess
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[src]
pub struct UnorderedAccess<T>(_, _);
Unordered access component (UAV). A writable resource (texture/buffer)
with no defined access order across simultaneously executing shaders.
Supported on DX10 and higher.
- init: &str
= name of the resource
- data: UnorderedAccessView<T>