Struct gfx::pso::resource::RawShaderResource [] [src]

pub struct RawShaderResource(_);

Raw (untyped) shader resource (SRV). - init: &str = name of the resource. This may change in the future. - data: RawShaderResourceView

Trait Implementations

impl<'a> DataLink<'a> for RawShaderResource

type Init = &'a str

fn new() -> Self

fn is_active(&self) -> bool

impl<R: Resources> DataBind<R> for RawShaderResource

type Data = RawShaderResourceView<R>

fn bind_to(&self, out: &mut RawDataSet<R>, data: &Self::Data, man: &mut Manager<R>)