Enum gfx_device_gl::Resources
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pub enum Resources {}pub enum Resources {}impl Resources for Resourcestype Buffer = Buffertype Shader = Shadertype Program = Programtype PipelineStateObject = PipelineStatetype Texture = NewTexturetype RenderTargetView = TargetViewtype DepthStencilView = TargetViewtype ShaderResourceView = ResourceViewtype UnorderedAccessView = ()type Sampler = FatSamplertype Fence = Fenceimpl PartialEq for Resourcesimpl Hash for Resourcesfn hash<__H: Hasher>(&self, __arg_0: &mut __H)fn hash_slice<H>(data: &[Self], state: &mut H) where H: Hasherimpl Eq for Resourcesimpl Debug for Resourcesimpl Clone for Resourcesfn clone(&self) -> Resourcesfn clone_from(&mut self, source: &Self)impl Copy for Resources