Enum gfx_device_gl::Resources
[−]
[src]
pub enum Resources {}
pub enum Resources {}
impl Resources for Resources
type Buffer = Buffer
type Shader = Shader
type Program = Program
type PipelineStateObject = PipelineState
type Texture = NewTexture
type RenderTargetView = TargetView
type DepthStencilView = TargetView
type ShaderResourceView = ResourceView
type UnorderedAccessView = ()
type Sampler = FatSampler
type Fence = Fence
impl PartialEq for Resources
impl Hash for Resources
fn hash<__H: Hasher>(&self, __arg_0: &mut __H)
fn hash_slice<H>(data: &[Self], state: &mut H) where H: Hasher
impl Eq for Resources
impl Debug for Resources
impl Clone for Resources
fn clone(&self) -> Resources
fn clone_from(&mut self, source: &Self)
impl Copy for Resources