Enum gfx_device_gl::Resources [] [src]

pub enum Resources {}

Trait Implementations

impl Resources for Resources

type Buffer = Buffer

type Shader = Shader

type Program = Program

type PipelineStateObject = PipelineState

type Texture = NewTexture

type RenderTargetView = TargetView

type DepthStencilView = TargetView

type ShaderResourceView = ResourceView

type UnorderedAccessView = ()

type Sampler = FatSampler

type Fence = Fence

Derived Implementations

impl PartialEq for Resources

fn eq(&self, __arg_0: &Resources) -> bool

fn ne(&self, __arg_0: &Resources) -> bool

impl Hash for Resources

fn hash<__H: Hasher>(&self, __arg_0: &mut __H)

1.3.0fn hash_slice<H>(data: &[Self], state: &mut H) where H: Hasher

impl Eq for Resources

impl Debug for Resources

fn fmt(&self, __arg_0: &mut Formatter) -> Result

impl Clone for Resources

fn clone(&self) -> Resources

1.0.0fn clone_from(&mut self, source: &Self)

impl Copy for Resources