Struct gfx_device_gl::ResourceView
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[src]
pub struct ResourceView {
// some fields omitted
}pub struct ResourceView {
// some fields omitted
}impl ResourceViewfn new_texture(t: Texture, kind: Kind) -> ResourceViewfn new_buffer(b: Texture) -> ResourceViewimpl Debug for ResourceViewimpl Hash for ResourceViewfn hash<__H: Hasher>(&self, __arg_0: &mut __H)fn hash_slice<H>(data: &[Self], state: &mut H) where H: Hasherimpl Eq for ResourceViewimpl PartialEq for ResourceViewfn eq(&self, __arg_0: &ResourceView) -> boolfn ne(&self, __arg_0: &ResourceView) -> boolimpl Clone for ResourceViewfn clone(&self) -> ResourceViewfn clone_from(&mut self, source: &Self)impl Copy for ResourceView