Struct gfx_device_gl::ResourceView [] [src]

pub struct ResourceView {
    // some fields omitted
}

Methods

impl ResourceView

fn new_texture(t: Texture, kind: Kind) -> ResourceView

fn new_buffer(b: Texture) -> ResourceView

Trait Implementations

Derived Implementations

impl Debug for ResourceView

fn fmt(&self, __arg_0: &mut Formatter) -> Result

impl Hash for ResourceView

fn hash<__H: Hasher>(&self, __arg_0: &mut __H)

1.3.0fn hash_slice<H>(data: &[Self], state: &mut H) where H: Hasher

impl Eq for ResourceView

impl PartialEq for ResourceView

fn eq(&self, __arg_0: &ResourceView) -> bool

fn ne(&self, __arg_0: &ResourceView) -> bool

impl Clone for ResourceView

fn clone(&self) -> ResourceView

1.0.0fn clone_from(&mut self, source: &Self)

impl Copy for ResourceView