Trait gfx::CommandBuffer
[−]
[src]
pub trait CommandBuffer<R> where R: Resources {
fn clone_empty(&self) -> Self;
fn reset(&mut self);
fn bind_pipeline_state(&mut self, R::PipelineStateObject);
fn bind_vertex_buffers(&mut self, VertexBufferSet<R>);
fn bind_constant_buffers(&mut self, &[ConstantBufferParam<R>]);
fn bind_global_constant(&mut self, usize, UniformValue);
fn bind_resource_views(&mut self, &[ResourceViewParam<R>]);
fn bind_unordered_views(&mut self, &[UnorderedViewParam<R>]);
fn bind_samplers(&mut self, &[SamplerParam<R>]);
fn bind_pixel_targets(&mut self, PixelTargetSet<R>);
fn bind_index(&mut self, R::Buffer, IndexType);
fn set_scissor(&mut self, Rect);
fn set_ref_values(&mut self, RefValues);
fn update_buffer(&mut self, R::Buffer, data: &[u8], offset: usize);
fn update_texture(&mut self, R::Texture, Kind, Option<CubeFace>, data: &[u8], ImageInfoCommon<Format>);
fn generate_mipmap(&mut self, R::ShaderResourceView);
fn clear_color(&mut self, R::RenderTargetView, ClearColor);
fn clear_depth_stencil(&mut self, R::DepthStencilView, Option<f32>, Option<u8>);
fn call_draw(&mut self, u32, u32, Option<(u32, u32)>);
fn call_draw_indexed(&mut self, u32, u32, u32, Option<(u32, u32)>);
}
An interface of the abstract command buffer. It collects commands in an efficient API-specific manner, to be ready for execution on the device.
Required Methods
fn clone_empty(&self) -> Self
Clone as an empty buffer
fn reset(&mut self)
Reset the command buffer contents, retain the allocated storage
fn bind_pipeline_state(&mut self, R::PipelineStateObject)
Bind a pipeline state object
fn bind_vertex_buffers(&mut self, VertexBufferSet<R>)
Bind a complete set of vertex buffers
fn bind_constant_buffers(&mut self, &[ConstantBufferParam<R>])
Bind a complete set of constant buffers
fn bind_global_constant(&mut self, usize, UniformValue)
Bind a global constant
fn bind_resource_views(&mut self, &[ResourceViewParam<R>])
Bind a complete set of shader resource views
fn bind_unordered_views(&mut self, &[UnorderedViewParam<R>])
Bind a complete set of unordered access views
fn bind_samplers(&mut self, &[SamplerParam<R>])
Bind a complete set of samplers
fn bind_pixel_targets(&mut self, PixelTargetSet<R>)
Bind a complete set of pixel targets, including multiple colors views and an optional depth/stencil view.
fn bind_index(&mut self, R::Buffer, IndexType)
Bind an index buffer
fn set_scissor(&mut self, Rect)
Set scissor rectangle
fn set_ref_values(&mut self, RefValues)
Set reference values for the blending and stencil front/back
fn update_buffer(&mut self, R::Buffer, data: &[u8], offset: usize)
Update a vertex/index/uniform buffer
fn update_texture(&mut self, R::Texture, Kind, Option<CubeFace>, data: &[u8], ImageInfoCommon<Format>)
Update a texture
fn generate_mipmap(&mut self, R::ShaderResourceView)
fn clear_color(&mut self, R::RenderTargetView, ClearColor)
Clear color target
fn clear_depth_stencil(&mut self, R::DepthStencilView, Option<f32>, Option<u8>)
fn call_draw(&mut self, u32, u32, Option<(u32, u32)>)
Draw a primitive
fn call_draw_indexed(&mut self, u32, u32, u32, Option<(u32, u32)>)
Draw a primitive with index buffer
Implementors
impl CommandBuffer<DummyResources> for DummyCommandBuffer