Struct gfx_core::dummy::DummyCommandBuffer
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pub struct DummyCommandBuffer;
Dummy command buffer, which ignores all the calls.
pub struct DummyCommandBuffer;
Dummy command buffer, which ignores all the calls.
impl CommandBuffer<DummyResources> for DummyCommandBufferfn clone_empty(&self) -> DummyCommandBufferfn reset(&mut self)fn bind_pipeline_state(&mut self, _: ())fn bind_vertex_buffers(&mut self, _: VertexBufferSet<DummyResources>)fn bind_constant_buffers(&mut self, _: &[ConstantBufferParam<DummyResources>])fn bind_global_constant(&mut self, _: Location, _: UniformValue)fn bind_resource_views(&mut self, _: &[ResourceViewParam<DummyResources>])fn bind_unordered_views(&mut self, _: &[UnorderedViewParam<DummyResources>])fn bind_samplers(&mut self, _: &[SamplerParam<DummyResources>])fn bind_pixel_targets(&mut self, _: PixelTargetSet<DummyResources>)fn bind_index(&mut self, _: (), _: IndexType)fn set_scissor(&mut self, _: Rect)fn set_ref_values(&mut self, _: RefValues)fn update_buffer(&mut self, _: (), _: &[u8], _: usize)fn update_texture(&mut self, _: (), _: Kind, _: Option<CubeFace>, _: &[u8], _: RawImageInfo)fn generate_mipmap(&mut self, _: ())fn clear_color(&mut self, _: (), _: ClearColor)fn clear_depth_stencil(&mut self, _: (), _: Option<Depth>, _: Option<Stencil>)fn call_draw(&mut self, _: VertexCount, _: VertexCount, _: InstanceOption)fn call_draw_indexed(&mut self, _: VertexCount, _: VertexCount, _: VertexCount, _: InstanceOption)