Struct gfx::handle::Shader
[−]
[src]
pub struct Shader<R> where R: Resources(_);
Shader Handle
pub struct Shader<R> where R: Resources(_);
Shader Handle
impl<R> PartialEq<Shader<R>> for Shader<R> where R: Resources + PartialEq<R>, R::Shader: PartialEq<R::Shader>
impl<R> Hash for Shader<R> where R: Resources + Hash, R::Shader: Hash
impl<R> Debug for Shader<R> where R: Resources + Debug, R::Shader: Debug
impl<R> Clone for Shader<R> where R: Resources + Clone, R::Shader: Clone
fn clone(&self) -> Shader<R>
fn clone_from(&mut self, source: &Self)