Struct gfx::handle::Shader [] [src]

pub struct Shader<R> where R: Resources(_);

Shader Handle

Trait Implementations

Derived Implementations

impl<R> PartialEq<Shader<R>> for Shader<R> where R: Resources + PartialEq<R>, R::Shader: PartialEq<R::Shader>

fn eq(&self, __arg_0: &Shader<R>) -> bool

fn ne(&self, __arg_0: &Shader<R>) -> bool

impl<R> Hash for Shader<R> where R: Resources + Hash, R::Shader: Hash

fn hash<__H>(&self, __arg_0: &mut __H) where __H: Hasher

impl<R> Debug for Shader<R> where R: Resources + Debug, R::Shader: Debug

fn fmt(&self, __arg_0: &mut Formatter) -> Result<(), Error>

impl<R> Clone for Shader<R> where R: Resources + Clone, R::Shader: Clone

fn clone(&self) -> Shader<R>

1.0.0fn clone_from(&mut self, source: &Self)