Struct gfx_core::handle::Shader
[−]
[src]
pub struct Shader<R: Resources>(_);
Shader Handle
pub struct Shader<R: Resources>(_);
Shader Handle
impl<R: PartialEq + Resources> PartialEq for Shader<R> where R::Shader: PartialEq
impl<R: Hash + Resources> Hash for Shader<R> where R::Shader: Hash
fn hash<__H: Hasher>(&self, __arg_0: &mut __H)
fn hash_slice<H>(data: &[Self], state: &mut H) where H: Hasher
impl<R: Debug + Resources> Debug for Shader<R> where R::Shader: Debug
impl<R: Clone + Resources> Clone for Shader<R> where R::Shader: Clone
fn clone(&self) -> Shader<R>
fn clone_from(&mut self, source: &Self)