Enum gfx::format::Float
[−]
[src]
pub enum Float {}
pub enum Float {}
impl ChannelTyped for Float
type ShaderType = f32
fn get_channel_type() -> ChannelType
impl TextureChannel for Float
impl RenderChannel for Float
impl BlendChannel for Float
impl Debug for Float
impl Clone for Float
fn clone(&self) -> Float
fn clone_from(&mut self, source: &Self)
impl Copy for Float
impl Hash for Float
impl PartialOrd<Float> for Float
fn partial_cmp(&self, __arg_0: &Float) -> Option<Ordering>
fn lt(&self, __arg_0: &Float) -> bool
fn le(&self, __arg_0: &Float) -> bool
fn gt(&self, __arg_0: &Float) -> bool
fn ge(&self, __arg_0: &Float) -> bool
impl PartialEq<Float> for Float
impl Ord for Float
impl Eq for Float