Enum gfx_core::format::Float [] [src]

pub enum Float {}

Trait Implementations

impl ChannelTyped for Float

type ShaderType = f32

fn get_channel_type() -> ChannelType

impl TextureChannel for Float

impl RenderChannel for Float

impl BlendChannel for Float

Derived Implementations

impl Debug for Float

fn fmt(&self, __arg_0: &mut Formatter) -> Result

impl Clone for Float

fn clone(&self) -> Float

1.0.0fn clone_from(&mut self, source: &Self)

impl Copy for Float

impl Hash for Float

fn hash<__H: Hasher>(&self, __arg_0: &mut __H)

1.3.0fn hash_slice<H>(data: &[Self], state: &mut H) where H: Hasher

impl PartialOrd for Float

fn partial_cmp(&self, __arg_0: &Float) -> Option<Ordering>

fn lt(&self, __arg_0: &Float) -> bool

fn le(&self, __arg_0: &Float) -> bool

fn gt(&self, __arg_0: &Float) -> bool

fn ge(&self, __arg_0: &Float) -> bool

impl PartialEq for Float

fn eq(&self, __arg_0: &Float) -> bool

fn ne(&self, __arg_0: &Float) -> bool

impl Ord for Float

fn cmp(&self, __arg_0: &Float) -> Ordering

impl Eq for Float