Enum gfx_core::format::Float
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pub enum Float {}pub enum Float {}impl ChannelTyped for Floattype ShaderType = f32fn get_channel_type() -> ChannelTypeimpl TextureChannel for Floatimpl RenderChannel for Floatimpl BlendChannel for Floatimpl Debug for Floatimpl Clone for Floatfn clone(&self) -> Floatfn clone_from(&mut self, source: &Self)impl Copy for Floatimpl Hash for Floatfn hash<__H: Hasher>(&self, __arg_0: &mut __H)fn hash_slice<H>(data: &[Self], state: &mut H) where H: Hasherimpl PartialOrd for Floatfn partial_cmp(&self, __arg_0: &Float) -> Option<Ordering>fn lt(&self, __arg_0: &Float) -> boolfn le(&self, __arg_0: &Float) -> boolfn gt(&self, __arg_0: &Float) -> boolfn ge(&self, __arg_0: &Float) -> boolimpl PartialEq for Floatimpl Ord for Floatimpl Eq for Float