Enum shader_version::glsl::GLSL
[−]
[src]
pub enum GLSL {
V1_10,
V1_20,
V1_30,
V1_40,
V1_50,
V3_30,
V4_00,
V4_10,
V4_20,
V4_30,
V4_40,
V4_50,
}For OpenGL version 3.3 and above, the GLSL version is the same as the OpenGL version.
Variants
V1_10 | ||
V1_20 | ||
V1_30 | ||
V1_40 | ||
V1_50 | ||
V3_30 | ||
V4_00 | ||
V4_10 | ||
V4_20 | ||
V4_30 | ||
V4_40 | ||
V4_50 |