Enum shader_version::glsl::GLSL
[−]
[src]
pub enum GLSL { V1_10, V1_20, V1_30, V1_40, V1_50, V3_30, V4_00, V4_10, V4_20, V4_30, V4_40, V4_50, }
For OpenGL version 3.3 and above, the GLSL version is the same as the OpenGL version.
Variants
V1_10 | ||
V1_20 | ||
V1_30 | ||
V1_40 | ||
V1_50 | ||
V3_30 | ||
V4_00 | ||
V4_10 | ||
V4_20 | ||
V4_30 | ||
V4_40 | ||
V4_50 |