Struct opengl_graphics::GlGraphics [] [src]

pub struct GlGraphics {
    // some fields omitted
}

Contains OpenGL data.

Methods

impl<'a> GlGraphics

fn new(opengl: OpenGL) -> Self

Creates a new OpenGL back-end.

Panics

If the OpenGL function pointers have not been loaded yet. See https://github.com/PistonDevelopers/opengl_graphics/issues/103 for more info.

fn viewport(&mut self, x: i32, y: i32, w: i32, h: i32)

Sets viewport with normalized coordinates and center as origin.

fn use_program(&mut self, program: GLuint)

Sets the current program only if the program is not in use.

fn clear_program(&mut self)

Unset the current program.

This forces the current program to be set on next drawing call.

fn use_draw_state(&mut self, draw_state: &DrawState)

Sets the current draw state, by detecting changes.

fn clear_draw_state(&mut self)

Unsets the current draw state.

This forces the current draw state to be set on next drawing call.

fn draw<F, U>(&mut self, viewport: Viewport, f: F) -> U where F: FnOnce(Context, &mut Self) -> U

Draws graphics.

fn has_texture_alpha(&self, _texture: &Texture) -> bool

Assume all textures has alpha channel for now.

Trait Implementations

impl Graphics for GlGraphics

type Texture = Texture

fn clear_color(&mut self, color: [f32; 4])

fn clear_stencil(&mut self, value: u8)

fn tri_list<F>(&mut self, draw_state: &DrawState, color: &[f32; 4], f: F) where F: FnMut(&mut FnMut(&[f32]))

fn tri_list_uv<F>(&mut self, draw_state: &DrawState, color: &[f32; 4], texture: &Texture, f: F) where F: FnMut(&mut FnMut(&[f32], &[f32]))

fn rectangle<R>(&mut self, r: &Rectangle, rectangle: R, draw_state: &DrawState, transform: [[f64; 3]; 2]) where R: Into<[f64; 4]>

fn polygon(&mut self, p: &Polygon, polygon: &[[f64; 2]], draw_state: &DrawState, transform: [[f64; 3]; 2])

fn polygon_tween_lerp(&mut self, p: &Polygon, polygons: &[&[[f64; 2]]], tween_factor: f64, draw_state: &DrawState, transform: [[f64; 3]; 2])

fn image(&mut self, image: &Image, texture: &Self::Texture, draw_state: &DrawState, transform: [[f64; 3]; 2])

fn ellipse<R>(&mut self, e: &Ellipse, rectangle: R, draw_state: &DrawState, transform: [[f64; 3]; 2]) where R: Into<[f64; 4]>

fn line<L>(&mut self, l: &Line, line: L, draw_state: &DrawState, transform: [[f64; 3]; 2]) where L: Into<[f64; 4]>

fn circle_arc<R>(&mut self, c: &CircleArc, rectangle: R, draw_state: &DrawState, transform: [[f64; 3]; 2]) where R: Into<[f64; 4]>

fn deform_image(&mut self, d: &DeformGrid, texture: &Self::Texture, draw_state: &DrawState, transform: [[f64; 3]; 2])