Struct gfx_core::state::StencilSide  
            
                [−]
            
        [src]
pub struct StencilSide {
    pub fun: Comparison,
    pub mask_read: u8,
    pub mask_write: u8,
    pub op_fail: StencilOp,
    pub op_depth_fail: StencilOp,
    pub op_pass: StencilOp,
}Complete stencil state for a given side of a face.
Fields
fun | Comparison function to use to determine if the stencil test passes.  | 
mask_read | A mask that is ANDd with both the stencil buffer value and the reference value when they are read before doing the stencil test.  | 
mask_write | A mask that is ANDd with the stencil value before writing to the stencil buffer.  | 
op_fail | What operation to do if the stencil test fails.  | 
op_depth_fail | What operation to do if the stenil test passes but the depth test fails.  | 
op_pass | What operation to do if both the depth and stencil test pass.  |