Struct gfx_core::state::Offset
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[src]
pub struct Offset(pub i32, pub i32);
How to offset vertices in screen space, if at all.
pub struct Offset(pub i32, pub i32);
How to offset vertices in screen space, if at all.
impl PartialOrd<Offset> for Offset
fn partial_cmp(&self, __arg_0: &Offset) -> Option<Ordering>
fn lt(&self, __arg_0: &Offset) -> bool
fn le(&self, __arg_0: &Offset) -> bool
fn gt(&self, __arg_0: &Offset) -> bool
fn ge(&self, __arg_0: &Offset) -> bool
impl Eq for Offset
impl PartialEq<Offset> for Offset
impl Hash for Offset
fn hash<__H>(&self, __arg_0: &mut __H) where __H: Hasher
fn hash_slice<H>(data: &[Self], state: &mut H) where H: Hasher
impl Debug for Offset
impl Clone for Offset
fn clone(&self) -> Offset
fn clone_from(&mut self, source: &Self)
impl Copy for Offset