Struct gfx::tex::SamplerInfo  
            
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        [src]
pub struct SamplerInfo {
    pub filter: FilterMethod,
    pub wrap_mode: (WrapMode, WrapMode, WrapMode),
    pub lod_bias: Lod,
    pub lod_range: (Lod, Lod),
    pub comparison: Option<Comparison>,
    pub border: PackedColor,
}Specifies how to sample from a texture.
Fields
filter | Filter method to use.  | 
wrap_mode | Wrapping mode for each of the U, V, and W axis (S, T, and R in OpenGL speak).  | 
lod_bias | This bias is added to every computed mipmap level (N + lod_bias). For example, if it would select mipmap level 2 and lod_bias is 1, it will use mipmap level 3.  | 
lod_range | This range is used to clamp LOD level used for sampling.  | 
comparison | Comparison mode, used primary for a shadow map.  | 
border | Border color is used when one of the wrap modes is set to border.  | 
Methods
impl SamplerInfo
fn new(filter: FilterMethod, wrap: WrapMode) -> SamplerInfo
Create a new sampler description with a given filter method and wrapping mode, using no LOD modifications.