Struct gfx::tex::DepthStencilDesc [] [src]

pub struct DepthStencilDesc {
    pub level: u8,
    pub layer: Option<u16>,
    pub flags: DepthStencilFlags,
}

Texture depth-stencil view descriptor.

Fields

level
layer
flags

Trait Implementations

impl From<RenderDesc> for DepthStencilDesc

fn from(rd: RenderDesc) -> DepthStencilDesc

Derived Implementations

impl Debug for DepthStencilDesc

fn fmt(&self, __arg_0: &mut Formatter) -> Result<(), Error>

impl Clone for DepthStencilDesc

fn clone(&self) -> DepthStencilDesc

1.0.0fn clone_from(&mut self, source: &Self)

impl Copy for DepthStencilDesc

impl Hash for DepthStencilDesc

fn hash<__H>(&self, __arg_0: &mut __H) where __H: Hasher

impl PartialOrd<DepthStencilDesc> for DepthStencilDesc

fn partial_cmp(&self, __arg_0: &DepthStencilDesc) -> Option<Ordering>

fn lt(&self, __arg_0: &DepthStencilDesc) -> bool

fn le(&self, __arg_0: &DepthStencilDesc) -> bool

fn gt(&self, __arg_0: &DepthStencilDesc) -> bool

fn ge(&self, __arg_0: &DepthStencilDesc) -> bool

impl PartialEq<DepthStencilDesc> for DepthStencilDesc

fn eq(&self, __arg_0: &DepthStencilDesc) -> bool

fn ne(&self, __arg_0: &DepthStencilDesc) -> bool

impl Ord for DepthStencilDesc

fn cmp(&self, __arg_0: &DepthStencilDesc) -> Ordering

impl Eq for DepthStencilDesc