Struct gfx::Slice
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[src]
pub struct Slice<R: Resources> { pub start: VertexCount, pub end: VertexCount, pub base_vertex: VertexCount, pub instances: InstanceOption, pub buffer: IndexBuffer<R>, }
A Slice
dictates in which and in what order vertices get processed. It is required for
processing a PSO.
Overview
A Slice
object in essence dictates in what order the vertices in a VertexBuffer
get
processed. To do this, it contains an internal index-buffer. This Buffer
is a list of
indices into this VertexBuffer
(vertex-index). A vertex-index of 0 represents the first
vertex in the VertexBuffer
, a vertex-index of 1 represents the second, 2 represents the
third, and so on. The vertex-indices in the index-buffer are read in order; every vertex-index
tells the pipeline which vertex to process next.
Because the same index can re-appear multiple times, duplicate-vertices can be avoided. For instance, if you want to draw a square, you need two triangles, and thus six vertices. Because the same index can reappear multiple times, this means we can instead use 4 vertices, and 6 vertex-indices.
This index-buffer has a few variants. See the IndexBuffer
documentation for a detailed
description.
The start
and end
fields say where in the index-buffer to start and stop reading.
Setting start
to 0, and end
to the length of the index-buffer, will cause the entire
index-buffer to be processed. The base_vertex
dictates the index of the first vertex
in the VertexBuffer
. This essentially moves the the start of the VertexBuffer
, to the
vertex with this index.
Constuction & Handling
The Slice
structure can be constructed automatically when using a Factory
to create a
vertex buffer. If needed, it can also be created manually.
A Slice
is required to process a PSO, as it contains the needed information on in what order
to draw which vertices. As such, every draw
call on an Encoder
requires a Slice
.
Fields
start | The start index of the index-buffer. Processing will start at this location in the index-buffer. |
end | The end index in the index-buffer. Processing will stop at this location (exclusive) in the index buffer. |
base_vertex | This is the index of the first vertex in the |
instances | Instancing configuration. |
buffer | Represents the type of index-buffer used. |
Methods
impl<R: Resources> Slice<R>
fn new_match_vertex_buffer<V>(vbuf: &Buffer<R, V>) -> Self where V: Structure<Format>
Creates a new Slice
to match the supplied vertex buffer, from start to end, in order.
fn get_prim_count(&self, prim: Primitive) -> u32
Calculates the number of primitives of the specified type in this Slice
.