Struct gfx::pso::Descriptor
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[src]
pub struct Descriptor { pub primitive: Primitive, pub rasterizer: Rasterizer, pub scissor: bool, pub attributes: [Option<(Element<Format>, u8)>; 16], pub color_targets: [Option<(Format, ColorInfo)>; 4], pub depth_stencil: Option<(SurfaceType, DepthStencilInfo)>, }
All the information surrounding a shader program that is required for PSO creation, including the formats of vertex buffers and pixel targets;
Fields
primitive | Type of the primitive |
rasterizer | Rasterizer setup |
scissor | Enable scissor test |
attributes | Vertex attributes |
color_targets | Render target views (RTV) |
depth_stencil | Depth stencil view (DSV) |
Methods
impl Descriptor
fn new(primitive: Primitive, rast: Rasterizer) -> Descriptor
Create a new empty PSO descriptor.