Struct catchit::Object
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[src]
pub struct Object { pub pos: Position, pub half_size: Pt, pub shape: CollisionShape, }
A game object which knows a few things about itself
Fields
pos | |
half_size | |
shape |
Methods
impl Object
fn left(&self) -> Scalar
fn right(&self) -> Scalar
fn top(&self) -> Scalar
fn bottom(&self) -> Scalar
fn intersects(&self, other: &Object) -> bool
Returns true if both objects intersect