Enum catchit::ObstacleKind [] [src]

pub enum ObstacleKind {
    AttractiveForceSwitch,
    InvisibiltySwitch,
    Deadly,
}

Variants

AttractiveForceSwitch

Enables a temporary attractive force

InvisibiltySwitch

Causes all other obstacles to hide themselves for a while

Deadly

Kills the player

Trait Implementations

Derived Implementations

impl PartialEq for ObstacleKind

fn eq(&self, __arg_0: &ObstacleKind) -> bool

fn ne(&self, __arg_0: &ObstacleKind) -> bool

impl Clone for ObstacleKind

fn clone(&self) -> ObstacleKind

1.0.0fn clone_from(&mut self, source: &Self)

impl Debug for ObstacleKind

fn fmt(&self, __arg_0: &mut Formatter) -> Result