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#![deny(missing_docs)]
extern crate piston;
extern crate gfx;
extern crate gfx_core;
extern crate gfx_device_gl;
extern crate gfx_graphics;
extern crate graphics;
extern crate shader_version;
extern crate glutin_window;
use glutin_window::GlutinWindow;
pub use shader_version::OpenGL;
pub use graphics::*;
pub use piston::window::*;
pub use piston::input::*;
pub use piston::event_loop::*;
pub use gfx_graphics::{ GlyphError, Texture, TextureSettings, Flip };
use gfx_graphics::{ Gfx2d, GfxGraphics };
pub type GfxEncoder = gfx::Encoder<gfx_device_gl::Resources,
gfx_device_gl::CommandBuffer>;
pub type Glyphs = gfx_graphics::GlyphCache<gfx_device_gl::Resources,
gfx_device_gl::Factory>;
pub type G2d<'a> = GfxGraphics<'a,
gfx_device_gl::Resources,
gfx_device_gl::CommandBuffer>;
pub type G2dTexture<'a> = Texture<gfx_device_gl::Resources>;
pub struct PistonWindow<W: Window = GlutinWindow> {
pub window: W,
pub encoder: GfxEncoder,
pub device: gfx_device_gl::Device,
pub output_color: gfx::handle::RenderTargetView<
gfx_device_gl::Resources, gfx::format::Srgba8>,
pub output_stencil: gfx::handle::DepthStencilView<
gfx_device_gl::Resources, gfx::format::DepthStencil>,
pub g2d: Gfx2d<gfx_device_gl::Resources>,
pub events: WindowEvents,
pub factory: gfx_device_gl::Factory,
}
impl<W> BuildFromWindowSettings for PistonWindow<W>
where W: Window + OpenGLWindow + BuildFromWindowSettings,
W::Event: GenericEvent
{
fn build_from_window_settings(mut settings: WindowSettings)
-> Result<PistonWindow<W>, String> {
settings = settings.srgb(true);
let opengl = settings.get_maybe_opengl().unwrap_or(OpenGL::V3_2);
let samples = settings.get_samples();
Ok(PistonWindow::new(opengl, samples, try!(settings.build())))
}
}
fn create_main_targets(dim: gfx::tex::Dimensions) ->
(gfx::handle::RenderTargetView<
gfx_device_gl::Resources, gfx::format::Srgba8>,
gfx::handle::DepthStencilView<
gfx_device_gl::Resources, gfx::format::DepthStencil>) {
use gfx_core::factory::Typed;
use gfx::format::{DepthStencil, Format, Formatted, Srgba8};
let color_format: Format = <Srgba8 as Formatted>::get_format();
let depth_format: Format = <DepthStencil as Formatted>::get_format();
let (output_color, output_stencil) =
gfx_device_gl::create_main_targets_raw(dim,
color_format.0,
depth_format.0);
let output_color = Typed::new(output_color);
let output_stencil = Typed::new(output_stencil);
(output_color, output_stencil)
}
impl<W> PistonWindow<W>
where W: Window, W::Event: GenericEvent
{
pub fn new(opengl: OpenGL, samples: u8, mut window: W) -> Self
where W: OpenGLWindow
{
use piston::window::{ OpenGLWindow, Window };
use gfx_core::factory::Typed;
let (device, mut factory) =
gfx_device_gl::create(|s|
window.get_proc_address(s) as *const _);
let (output_color, output_stencil) = {
let aa = samples as gfx::tex::NumSamples;
let draw_size = window.draw_size();
let dim = (draw_size.width as u16, draw_size.height as u16,
1, aa.into());
create_main_targets(dim)
};
let g2d = Gfx2d::new(opengl, &mut factory);
let encoder = factory.create_command_buffer().into();
let events = window.events();
PistonWindow {
window: window,
encoder: encoder,
device: device,
output_color: output_color,
output_stencil: output_stencil,
g2d: g2d,
events: events,
factory: factory,
}
}
pub fn draw_2d<E, F, U>(&mut self, e: &E, f: F) -> Option<U> where
E: GenericEvent,
F: FnOnce(Context, &mut G2d) -> U
{
use piston::input::RenderEvent;
if let Some(args) = e.render_args() {
let res = self.g2d.draw(
&mut self.encoder,
&self.output_color,
&self.output_stencil,
args.viewport(),
f
);
self.encoder.flush(&mut self.device);
Some(res)
} else {
None
}
}
pub fn draw_3d<E, F, U>(&mut self, e: &E, f: F) -> Option<U> where
E: GenericEvent,
F: FnOnce(&mut Self) -> U
{
use piston::input::RenderEvent;
if let Some(_) = e.render_args() {
let res = f(self);
self.encoder.flush(&mut self.device);
Some(res)
} else {
None
}
}
pub fn next(&mut self) -> Option<Event<<W as Window>::Event>> {
use piston::input::*;
use gfx_core::factory::Typed;
use gfx::Device;
if let Some(e) = self.events.next(&mut self.window) {
if let Some(_) = e.after_render_args() {
self.device.cleanup();
}
let dim = self.output_color.raw().get_dimensions();
let (w, h) = (dim.0, dim.1);
let draw_size = self.window.draw_size();
if w != draw_size.width as u16 || h != draw_size.height as u16 {
let dim = (draw_size.width as u16,
draw_size.height as u16,
dim.2, dim.3);
let (output_color, output_stencil) = create_main_targets(dim);
self.output_color = output_color;
self.output_stencil = output_stencil;
}
Some(e)
} else {
None
}
}
}
impl<W> Window for PistonWindow<W>
where W: Window
{
type Event = <W as Window>::Event;
fn should_close(&self) -> bool { self.window.should_close() }
fn set_should_close(&mut self, value: bool) {
self.window.set_should_close(value)
}
fn size(&self) -> Size { self.window.size() }
fn draw_size(&self) -> Size { self.window.draw_size() }
fn swap_buffers(&mut self) { self.window.swap_buffers() }
fn poll_event(&mut self) -> Option<Self::Event> {
Window::poll_event(&mut self.window)
}
}
impl<W> AdvancedWindow for PistonWindow<W>
where W: AdvancedWindow
{
fn get_title(&self) -> String { self.window.get_title() }
fn set_title(&mut self, title: String) {
self.window.set_title(title)
}
fn get_exit_on_esc(&self) -> bool { self.window.get_exit_on_esc() }
fn set_exit_on_esc(&mut self, value: bool) {
self.window.set_exit_on_esc(value)
}
fn set_capture_cursor(&mut self, value: bool) {
self.window.set_capture_cursor(value)
}
}
impl<W> EventLoop for PistonWindow<W>
where W: Window
{
fn set_ups(&mut self, frames: u64) {
self.events.set_ups(frames);
}
fn set_max_fps(&mut self, frames: u64) {
self.events.set_max_fps(frames);
}
fn set_swap_buffers(&mut self, enable: bool) {
self.events.set_swap_buffers(enable);
}
fn set_bench_mode(&mut self, enable: bool) {
self.events.set_bench_mode(enable);
}
}