1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636
//! The purpose of this library is to provide an OpenGL context on as many //! platforms as possible. //! //! # Building a window //! //! There are two ways to create a window: //! //! - Calling `Window::new()`. //! - Calling `let builder = WindowBuilder::new()` then `builder.build()`. //! //! The first way is the simpliest way and will give you default values. //! //! The second way allows you to customize the way your window and GL context //! will look and behave. //! //! # Features //! //! This crate has two Cargo features: `window` and `headless`. //! //! - `window` allows you to create regular windows and enables the `WindowBuilder` object. //! - `headless` allows you to do headless rendering, and enables //! the `HeadlessRendererBuilder` object. //! //! By default only `window` is enabled. #[macro_use] extern crate lazy_static; #[macro_use] extern crate shared_library; extern crate libc; #[cfg(target_os = "windows")] extern crate winapi; #[cfg(target_os = "windows")] extern crate kernel32; #[cfg(target_os = "windows")] extern crate shell32; #[cfg(target_os = "windows")] extern crate gdi32; #[cfg(target_os = "windows")] extern crate user32; #[cfg(target_os = "windows")] extern crate dwmapi; #[cfg(any(target_os = "macos", target_os = "ios"))] #[macro_use] extern crate objc; #[cfg(target_os = "macos")] extern crate cgl; #[cfg(target_os = "macos")] extern crate cocoa; #[cfg(target_os = "macos")] extern crate core_foundation; #[cfg(target_os = "macos")] extern crate core_graphics; #[cfg(any(target_os = "linux", target_os = "dragonfly", target_os = "freebsd", target_os = "openbsd"))] extern crate x11_dl; #[cfg(any(target_os = "linux", target_os = "freebsd", target_os = "dragonfly", target_os = "openbsd"))] #[macro_use(wayland_env)] extern crate wayland_client; pub use events::*; pub use headless::{HeadlessRendererBuilder, HeadlessContext}; pub use window::{WindowProxy, PollEventsIterator, WaitEventsIterator}; pub use window::{AvailableMonitorsIter, MonitorId, get_available_monitors, get_primary_monitor}; pub use native_monitor::NativeMonitorId; use std::io; #[cfg(not(target_os = "macos"))] use std::cmp::Ordering; mod api; mod platform; mod events; mod headless; mod window; pub mod os; /// Represents an OpenGL context and the Window or environment around it. /// /// # Example /// /// ```ignore /// let window = Window::new().unwrap(); /// /// unsafe { window.make_current() }; /// /// loop { /// for event in window.poll_events() { /// match(event) { /// // process events here /// _ => () /// } /// } /// /// // draw everything here /// /// window.swap_buffers(); /// std::old_io::timer::sleep(17); /// } /// ``` pub struct Window { window: platform::Window, } /// Object that allows you to build windows. pub struct WindowBuilder<'a> { /// The attributes to use to create the window. pub window: WindowAttributes, /// The attributes to use to create the context. pub opengl: GlAttributes<&'a platform::Window>, // Should be made public once it's stabilized. pf_reqs: PixelFormatRequirements, /// Platform-specific configuration. platform_specific: platform::PlatformSpecificWindowBuilderAttributes, } /// Trait that describes objects that have access to an OpenGL context. pub trait GlContext { /// Sets the context as the current context. unsafe fn make_current(&self) -> Result<(), ContextError>; /// Returns true if this context is the current one in this thread. fn is_current(&self) -> bool; /// Returns the address of an OpenGL function. fn get_proc_address(&self, addr: &str) -> *const (); /// Swaps the buffers in case of double or triple buffering. /// /// You should call this function every time you have finished rendering, or the image /// may not be displayed on the screen. /// /// **Warning**: if you enabled vsync, this function will block until the next time the screen /// is refreshed. However drivers can choose to override your vsync settings, which means that /// you can't know in advance whether `swap_buffers` will block or not. fn swap_buffers(&self) -> Result<(), ContextError>; /// Returns the OpenGL API being used. fn get_api(&self) -> Api; /// Returns the pixel format of the main framebuffer of the context. fn get_pixel_format(&self) -> PixelFormat; } /// Error that can happen while creating a window or a headless renderer. #[derive(Debug)] pub enum CreationError { OsError(String), /// TODO: remove this error NotSupported, NoBackendAvailable(Box<std::error::Error + Send>), RobustnessNotSupported, OpenGlVersionNotSupported, NoAvailablePixelFormat, } impl CreationError { fn to_string(&self) -> &str { match *self { CreationError::OsError(ref text) => &text, CreationError::NotSupported => "Some of the requested attributes are not supported", CreationError::NoBackendAvailable(_) => "No backend is available", CreationError::RobustnessNotSupported => "You requested robustness, but it is \ not supported.", CreationError::OpenGlVersionNotSupported => "The requested OpenGL version is not \ supported.", CreationError::NoAvailablePixelFormat => "Couldn't find any pixel format that matches \ the criterias.", } } } impl std::fmt::Display for CreationError { fn fmt(&self, formatter: &mut std::fmt::Formatter) -> Result<(), std::fmt::Error> { formatter.write_str(self.to_string()) } } impl std::error::Error for CreationError { fn description(&self) -> &str { self.to_string() } fn cause(&self) -> Option<&std::error::Error> { match *self { CreationError::NoBackendAvailable(ref err) => Some(&**err), _ => None } } } /// Error that can happen when manipulating an OpenGL context. #[derive(Debug)] pub enum ContextError { IoError(io::Error), ContextLost, } impl ContextError { fn to_string(&self) -> &str { use std::error::Error; match *self { ContextError::IoError(ref err) => err.description(), ContextError::ContextLost => "Context lost" } } } impl std::fmt::Display for ContextError { fn fmt(&self, formatter: &mut std::fmt::Formatter) -> Result<(), std::fmt::Error> { formatter.write_str(self.to_string()) } } impl std::error::Error for ContextError { fn description(&self) -> &str { self.to_string() } } /// All APIs related to OpenGL that you can possibly get while using glutin. #[derive(Debug, Clone, Copy, PartialEq, Eq)] pub enum Api { /// The classical OpenGL. Available on Windows, Linux, OS/X. OpenGl, /// OpenGL embedded system. Available on Linux, Android. OpenGlEs, /// OpenGL for the web. Very similar to OpenGL ES. WebGl, } /// Describes the requested OpenGL context profiles. #[derive(Debug, Clone, Copy, PartialEq, Eq)] pub enum GlProfile { /// Include all the immediate more functions and definitions. Compatibility, /// Include all the future-compatible functions and definitions. Core, } /// Describes the OpenGL API and version that are being requested when a context is created. #[derive(Debug, Copy, Clone)] pub enum GlRequest { /// Request the latest version of the "best" API of this platform. /// /// On desktop, will try OpenGL. Latest, /// Request a specific version of a specific API. /// /// Example: `GlRequest::Specific(Api::OpenGl, (3, 3))`. Specific(Api, (u8, u8)), /// If OpenGL is available, create an OpenGL context with the specified `opengl_version`. /// Else if OpenGL ES or WebGL is available, create a context with the /// specified `opengles_version`. GlThenGles { /// The version to use for OpenGL. opengl_version: (u8, u8), /// The version to use for OpenGL ES. opengles_version: (u8, u8), }, } impl GlRequest { /// Extract the desktop GL version, if any. pub fn to_gl_version(&self) -> Option<(u8, u8)> { match self { &GlRequest::Specific(Api::OpenGl, version) => Some(version), &GlRequest::GlThenGles { opengl_version: version, .. } => Some(version), _ => None, } } } /// The minimum core profile GL context. Useful for getting the minimum /// required GL version while still running on OSX, which often forbids /// the compatibility profile features. pub static GL_CORE: GlRequest = GlRequest::Specific(Api::OpenGl, (3, 2)); /// Specifies the tolerance of the OpenGL context to faults. If you accept raw OpenGL commands /// and/or raw shader code from an untrusted source, you should definitely care about this. #[derive(Debug, Copy, Clone, PartialEq, Eq)] pub enum Robustness { /// Not everything is checked. Your application can crash if you do something wrong with your /// shaders. NotRobust, /// The driver doesn't check anything. This option is very dangerous. Please know what you're /// doing before using it. See the `GL_KHR_no_error` extension. /// /// Since this option is purely an optimisation, no error will be returned if the backend /// doesn't support it. Instead it will automatically fall back to `NotRobust`. NoError, /// Everything is checked to avoid any crash. The driver will attempt to avoid any problem, /// but if a problem occurs the behavior is implementation-defined. You are just guaranteed not /// to get a crash. RobustNoResetNotification, /// Same as `RobustNoResetNotification` but the context creation doesn't fail if it's not /// supported. TryRobustNoResetNotification, /// Everything is checked to avoid any crash. If a problem occurs, the context will enter a /// "context lost" state. It must then be recreated. For the moment, glutin doesn't provide a /// way to recreate a context with the same window :-/ RobustLoseContextOnReset, /// Same as `RobustLoseContextOnReset` but the context creation doesn't fail if it's not /// supported. TryRobustLoseContextOnReset, } /// The behavior of the driver when you change the current context. #[derive(Debug, Copy, Clone, PartialEq, Eq)] pub enum ReleaseBehavior { /// Doesn't do anything. Most notably doesn't flush. None, /// Flushes the context that was previously current as if `glFlush` was called. Flush, } #[derive(Debug, Copy, Clone)] pub enum MouseCursor { /// The platform-dependent default cursor. Default, /// A simple crosshair. Crosshair, /// A hand (often used to indicate links in web browsers). Hand, /// Self explanatory. Arrow, /// Indicates something is to be moved. Move, /// Indicates text that may be selected or edited. Text, /// Program busy indicator. Wait, /// Help indicator (often rendered as a "?") Help, /// Progress indicator. Shows that processing is being done. But in contrast /// with "Wait" the user may still interact with the program. Often rendered /// as a spinning beach ball, or an arrow with a watch or hourglass. Progress, /// Cursor showing that something cannot be done. NotAllowed, ContextMenu, NoneCursor, Cell, VerticalText, Alias, Copy, NoDrop, Grab, Grabbing, AllScroll, ZoomIn, ZoomOut, /// Indicate that some edge is to be moved. For example, the 'SeResize' cursor /// is used when the movement starts from the south-east corner of the box. EResize, NResize, NeResize, NwResize, SResize, SeResize, SwResize, WResize, EwResize, NsResize, NeswResize, NwseResize, ColResize, RowResize, } /// Describes how glutin handles the cursor. #[derive(Debug, Copy, Clone)] pub enum CursorState { /// Normal cursor behavior. Normal, /// The cursor will be invisible when over the window. Hide, /// Grabs the mouse cursor. The cursor's motion will be confined to this /// window and the window has exclusive access to further events regarding /// the cursor. /// /// This is useful for first-person cameras for example. Grab, } /// Describes a possible format. Unused. #[allow(missing_docs)] #[derive(Debug, Clone)] pub struct PixelFormat { pub hardware_accelerated: bool, pub color_bits: u8, pub alpha_bits: u8, pub depth_bits: u8, pub stencil_bits: u8, pub stereoscopy: bool, pub double_buffer: bool, pub multisampling: Option<u16>, pub srgb: bool, } /// Describes how the backend should choose a pixel format. // TODO: swap method? (swap, copy) #[derive(Clone, Debug)] pub struct PixelFormatRequirements { /// If true, only hardware-accelerated formats will be conisdered. If false, only software /// renderers. `None` means "don't care". Default is `Some(true)`. pub hardware_accelerated: Option<bool>, /// Minimum number of bits for the color buffer, excluding alpha. `None` means "don't care". /// The default is `Some(24)`. pub color_bits: Option<u8>, /// If true, the color buffer must be in a floating point format. Default is `false`. /// /// Using floating points allows you to write values outside of the `[0.0, 1.0]` range. pub float_color_buffer: bool, /// Minimum number of bits for the alpha in the color buffer. `None` means "don't care". /// The default is `Some(8)`. pub alpha_bits: Option<u8>, /// Minimum number of bits for the depth buffer. `None` means "don't care". /// The default value is `Some(24)`. pub depth_bits: Option<u8>, /// Minimum number of bits for the depth buffer. `None` means "don't care". /// The default value is `Some(8)`. pub stencil_bits: Option<u8>, /// If true, only double-buffered formats will be considered. If false, only single-buffer /// formats. `None` means "don't care". The default is `Some(true)`. pub double_buffer: Option<bool>, /// Contains the minimum number of samples per pixel in the color, depth and stencil buffers. /// `None` means "don't care". Default is `None`. /// A value of `Some(0)` indicates that multisampling must not be enabled. pub multisampling: Option<u16>, /// If true, only stereoscopic formats will be considered. If false, only non-stereoscopic /// formats. The default is `false`. pub stereoscopy: bool, /// If true, only sRGB-capable formats will be considered. If false, don't care. /// The default is `false`. pub srgb: bool, /// The behavior when changing the current context. Default is `Flush`. pub release_behavior: ReleaseBehavior, } impl Default for PixelFormatRequirements { #[inline] fn default() -> PixelFormatRequirements { PixelFormatRequirements { hardware_accelerated: Some(true), color_bits: Some(24), float_color_buffer: false, alpha_bits: Some(8), depth_bits: Some(24), stencil_bits: Some(8), double_buffer: None, multisampling: None, stereoscopy: false, srgb: false, release_behavior: ReleaseBehavior::Flush, } } } /// Attributes to use when creating a window. #[derive(Clone)] pub struct WindowAttributes { /// The dimensions of the window. If this is `None`, some platform-specific dimensions will be /// used. /// /// The default is `None`. pub dimensions: Option<(u32, u32)>, /// The minimum dimensions a window can be, If this is `None`, the window will have no minimum dimensions (aside from reserved). /// /// The default is `None`. pub min_dimensions: Option<(u32, u32)>, /// The maximum dimensions a window can be, If this is `None`, the maximum will have no maximum or will be set to the primary monitor's dimensions by the platform. /// /// The default is `None`. pub max_dimensions: Option<(u32, u32)>, /// If `Some`, the window will be in fullscreen mode with the given monitor. /// /// The default is `None`. pub monitor: Option<platform::MonitorId>, /// The title of the window in the title bar. /// /// The default is `"glutin window"`. pub title: String, /// Whether the window should be immediately visible upon creation. /// /// The default is `true`. pub visible: bool, /// Whether the the window should be transparent. If this is true, writing colors /// with alpha values different than `1.0` will produce a transparent window. /// /// The default is `false`. pub transparent: bool, /// Whether the window should have borders and bars. /// /// The default is `true`. pub decorations: bool, /// [iOS only] Enable multitouch, see [UIView#multipleTouchEnabled] /// (https://developer.apple.com/library/ios/documentation/UIKit/Reference/UIView_Class/#//apple_ref/occ/instp/UIView/multipleTouchEnabled) pub multitouch: bool, } impl Default for WindowAttributes { #[inline] fn default() -> WindowAttributes { WindowAttributes { dimensions: None, min_dimensions: None, max_dimensions: None, monitor: None, title: "glutin window".to_owned(), visible: true, transparent: false, decorations: true, multitouch: false, } } } /// Attributes to use when creating an OpenGL context. #[derive(Clone)] pub struct GlAttributes<S> { /// An existing context to share the new the context with. /// /// The default is `None`. pub sharing: Option<S>, /// Version to try create. See `GlRequest` for more infos. /// /// The default is `Latest`. pub version: GlRequest, /// OpenGL profile to use. /// /// The default is `None`. pub profile: Option<GlProfile>, /// Whether to enable the `debug` flag of the context. /// /// Debug contexts are usually slower but give better error reporting. /// /// The default is `true` in debug mode and `false` in release mode. pub debug: bool, /// How the OpenGL context should detect errors. /// /// The default is `NotRobust` because this is what is typically expected when you create an /// OpenGL context. However for safety you should consider `TryRobustLoseContextOnReset`. pub robustness: Robustness, /// Whether to use vsync. If vsync is enabled, calling `swap_buffers` will block until the /// screen refreshes. This is typically used to prevent screen tearing. /// /// The default is `false`. pub vsync: bool, } impl<S> GlAttributes<S> { /// Turns the `sharing` parameter into another type by calling a closure. #[inline] pub fn map_sharing<F, T>(self, f: F) -> GlAttributes<T> where F: FnOnce(S) -> T { GlAttributes { sharing: self.sharing.map(f), version: self.version, profile: self.profile, debug: self.debug, robustness: self.robustness, vsync: self.vsync, } } } impl<S> Default for GlAttributes<S> { #[inline] fn default() -> GlAttributes<S> { GlAttributes { sharing: None, version: GlRequest::Latest, profile: None, debug: cfg!(debug_assertions), robustness: Robustness::NotRobust, vsync: false, } } } mod native_monitor { /// Native platform identifier for a monitor. Different platforms use fundamentally different types /// to represent a monitor ID. #[derive(Clone, PartialEq, Eq)] pub enum NativeMonitorId { /// Cocoa and X11 use a numeric identifier to represent a monitor. Numeric(u32), /// Win32 uses a Unicode string to represent a monitor. Name(String), /// Other platforms (Android) don't support monitor identification. Unavailable } }