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pub use gfx_core::shade::{ConstFormat, Formatted, Usage};
pub use gfx_core::shade as core;
#[allow(missing_docs)]
pub trait ToUniform: Copy {
fn convert(self) -> core::UniformValue;
}
macro_rules! impl_uniforms {
{ $( $ty_src:ty = $ty_dst:ident ,)* } => {
$(
impl ToUniform for $ty_src {
fn convert(self) -> core::UniformValue {
core::UniformValue::$ty_dst(self)
}
}
)*
}
}
impl_uniforms!{
i32 = I32,
f32 = F32,
[i32; 2] = I32Vector2,
[i32; 3] = I32Vector3,
[i32; 4] = I32Vector4,
[f32; 2] = F32Vector2,
[f32; 3] = F32Vector3,
[f32; 4] = F32Vector4,
[[f32; 2]; 2] = F32Matrix2,
[[f32; 3]; 3] = F32Matrix3,
[[f32; 4]; 4] = F32Matrix4,
}
#[derive(Clone, PartialEq, Debug)]
pub enum ProgramError {
Vertex(core::CreateShaderError),
Pixel(core::CreateShaderError),
Link(core::CreateProgramError),
}