Crate catchit [−] [src]
A library implementing the catchit
game
Structs
Engine |
The engine implements the game logic |
Hunter | |
Object |
A game object which knows a few things about itself |
Obstacle |
An obstacle the hunter can collide with |
State |
It maintains the state of the game and expects to be updated with time-delta information to compute the next state. |
Transition |
Enums
CollisionShape |
Represents a shape used for collision detection |
ObstacleKind | |
TransitionDirection | |
TransitionState |
Type Definitions
Extent |
[width, height] |
Position |
[x, y] |
Pt |
Points on screen. Usually they correspond to pixels, but might not on a
|
Scalar | |
Velocity |