Crate catchit [−] [src]
A library implementing the catchit game
Structs
| Engine | The engine implements the game logic | 
| Hunter | |
| Object | A game object which knows a few things about itself | 
| Obstacle | An obstacle the hunter can collide with | 
| State | It maintains the state of the game and expects to be updated with time-delta information to compute the next state. | 
| Transition | 
Enums
| CollisionShape | Represents a shape used for collision detection | 
| ObstacleKind | |
| TransitionDirection | |
| TransitionState | 
Type Definitions
| Extent | [width, height] | 
| Position | [x, y] | 
| Pt | Points on screen. Usually they correspond to pixels, but might not on a
 | 
| Scalar | |
| Velocity |